Turn any car or character sheet into blockbuster CGI assembly, action, and reveal shots. Twenty trailer-grade prompts, ready to paste into Seedance 2.0.
This pack takes a single reference image — a car design sheet or a character sheet — and turns it into cinematic CGI sequences worthy of a movie trailer. You start in Seedance 2.0, upload your car or character (plus a character reference for the human prompts), then paste any of the twenty ready-made prompts below. Ten prompts are built for cars — exploded-view assembly, robotic ballet, wind-tunnel builds, hangar reveals — and ten are built for characters — suit-ups, hero landings, fight choreography, smoke-wall finales. Every prompt locks your exact design with @image and pushes for ray-traced, photorealistic 10-second single-shot renders.
The Workflow
FOUR STEPS
01
Setup · Open The Tool
GO TO SEEDANCE 2.0
Head to Seedance 2.0 — this is where every shot in this pack renders. It handles the single-continuous-shot, ray-traced CGI look these prompts are built for.
02
Upload · Load Your Refs
UPLOAD YOUR SHEET
Upload your car sheet design (or any car you want assembled). For the character prompts, upload your character reference so their face, hair, and outfit stay locked. The @image tag in every prompt points back to this exact reference.
03
Prompts · Car Sheet
PASTE CAR PROMPTS
Ten car assembly, action, and reveal prompts. Paste whichever fits your shot — each one is a self-contained 10s single-shot brief with timing, camera moves, physics, and a global style block.
Car 1 — Exploded-View Convergence
@image is the exact car — every part must assemble into this precise design, paint, and badging. Single continuous shot, 10s, 16:9, no cuts. Photorealistic CGI assembly sequence, ray-traced metal and paint, movie-trailer aesthetic.
[0s] Dark industrial hangar, single overhead shaft of light. Hundreds of car components hang suspended in a perfect exploded-view formation — engine block center, body panels orbiting outward, bolts and wiring at the edges. Camera begins a slow arc around the formation.
[3s] The assembly ignites: parts fly inward in choreographed slow motion, chassis first, engine dropping in, panels sweeping on with precise mechanical seating, brief spark flashes at each connection point.
[7s] Final panel clicks flush; headlights ignite through the dust the assembly kicked up; camera settles front three-quarter.
Global style: dark steel grade with warm spark accents, volumetric haze, halation, ACES, cinematic 4K.
10s · 16:9 · Motion: High · 24fps trailer pacing
Car 2 — Assembly at Speed
@image is the exact car — parts assemble into this identical design mid-motion. Single shot, 10s, 16:9, no cuts. Photorealistic CGI, motion blur on parts only, action-movie energy.
[0s] Side tracking shot at speed down an empty runway at dusk: a bare rolling chassis races beside the camera, engine exposed and firing.
[3s] Body panels fly in from behind camera one by one — doors, fenders, hood — each seating onto the moving chassis in slow-motion beats with metallic impact and spark flecks, airflow tearing the sparks backward.
[7s] The roof panel locks last; paint gleams under the low sun; the completed car surges ahead of camera into a lens flare.
Global style: golden-hour backlight, teal-orange grade, anamorphic flares, gritty film grain, cinematic 4K.
10s · 16:9 · Motion: Explosive · 24fps with slow-mo beats
Car 3 — Robotic Ballet
@image is the exact car — assembled to exact spec. Single continuous shot, 10s, 16:9, no cuts. Photorealistic CGI, industrial robot choreography, PBR everything.
[0s] Futuristic assembly bay, low-key blue lighting. Six orange robotic arms surround a bare chassis on a rotating platform. Camera dolly-in through the arms.
[3s] The arms move in synchronized choreography — one welds with a spark fountain, two swing door panels on, another torques wheels in rapid precision, all physically accurate mechanics. Platform rotates slowly for parallax.
[7s] Arms retract in unison like a curtain opening; a single top light snaps on over the finished car; slow push-in on the badge.
Global style: cool industrial blue with warm weld-spark contrast, volumetric smoke, sharp focus, cinematic 4K.
10s · 16:9 · Motion: High · 24fps
Car 4 — Strobe Reveal (trailer teaser)
@image is the exact car — revealed in stages, identical design. Single shot, 10s, 16:9. Photorealistic CGI, hard single-source lighting, teaser-trailer pacing.
[0s] Total darkness. A strobe flash: one frame of the front grille mid-assembly, panels hovering millimeters from seating. Black again.
[2s] Second strobe: side profile, doors sliding into place, sparks frozen mid-air. Black.
[4s] Third strobe: rear wing locking down, dust suspended. Black.
[6s] Low rumbling glow builds — headlights fade in through darkness, revealing the completed car nose-on as overhead lights slam on row by row down its body.
Global style: pitch-black environment, high-contrast monochrome with warm headlight bloom, halation, cinematic 4K, grain.
10s · 16:9 · Motion: Medium · 24fps, strobe rhythm
Car 5 — Chassis-Up Orbit Build
@image is the exact car — final form must match exactly. Single continuous shot, 10s, 16:9, no cuts, no zoom. Photorealistic CGI, layered assembly, Arnold render quality.
[0s] Infinite dark studio floor. A bare carbon chassis sits alone under a ring of light. Slow 180° orbital arc begins and continues the entire shot.
[3s] As camera orbits, the car builds in layers timed to the rotation — suspension and brakes assemble at 45°, drivetrain at 90°, body panels sweep on at 135°, each part arriving in smooth slow arcs and seating with precise mechanical clicks.
[8s] Orbit completes front-on as the last badge presses into the grille and the paint surface ripples to a mirror finish under the ring light.
Global style: black-void studio, cold specular highlights with warm accent at connections, 8K detail, HDR, cinematic 4K.
10s · 16:9 · Motion: Medium · 24fps
Car 6 — Wheel & Brake Macro Assault
@image is the exact car — wheel design identical to sheet. Single shot, 10s, 16:9, no cuts. Photorealistic macro CGI assembly, extreme shallow depth of field, action pacing.
[0s] Extreme macro on a bare wheel hub in a dark bay, one hard raking light. Brake disc spins in from off-frame in slow motion and slams onto the hub, micro-debris scattering.
[3s] Caliper swings in and clamps with a spark flash; bolts spiral in and self-torque in rapid sequence, threads catching light; camera tracks around the assembly.
[7s] The full wheel sweeps in, seats with a deep impact, and immediately spins up to speed; camera pulls back as the car drops onto it, suspension compressing.
Global style: dark garage grade, warm spark accents, motion blur on rotation only, halation, cinematic 4K.
10s · 16:9 · Motion: Explosive · 120fps slow-mo beats
Car 7 — Wind Tunnel Under Fire
@image is the exact car — aero parts assemble to exact spec. Single shot, 10s, 16:9, no cuts. Photorealistic CGI, smoke-flow simulation, cinematic action.
[0s] Dark wind tunnel at full power, white smoke streams racing over a car missing its aero parts — bare mounts visible, smoke turbulent and messy behind it.
[3s] Splitter, side skirts, and rear wing fly in against the wind in slow motion, fighting visible air resistance, and lock onto their mounts one by one; with each part seated, the smoke streams snap from turbulent to laminar.
[8s] Final wing element clicks; the entire flow field turns clean and knife-straight; camera tracks down the now-perfect streamlines.
Global style: black technical void, rim-lit smoke, cool steel grade, sharp focus, cinematic 4K.
10s · 16:9 · Motion: High · 60fps hyperreal
Car 8 — Cargo Drop Assembly (action set piece)
@image is the exact car — assembles into identical design. Single shot, 10s, 16:9, no cuts. Photorealistic CGI, movie action sequence, volumetric dust.
[0s] Desert canyon floor, dawn. Aerial camera dives as supply crates slam down in a ring, kicking dust walls; crate walls blow open outward revealing car components racked inside.
[3s] Parts launch from the crates and converge at the center in choreographed slow motion — chassis, drivetrain, panels — assembling inside the swirling dust cloud, spark flashes strobing through the haze.
[7s] Engine roar; the completed car bursts out of the dust cloud toward camera, headlights blazing, debris peeling off the paint; camera whips to track it.
Global style: warm dawn key through dust, gritty desaturated action grade, anamorphic flare, film grain, cinematic 4K.
10s · 16:9 · Motion: Explosive · 24fps with slow-mo core
Car 9 — Digital-to-Physical Materialization
@image is the exact car — the final physical car must match the sheet exactly. Single continuous shot, 10s, 16:9, no cuts. Photorealistic CGI, design-studio tech aesthetic.
[0s] Dark design studio. A full-size glowing wireframe of the car hovers over a turntable, thin light tracing its body lines. Slow dolly in.
[3s] Physical panels materialize onto the wireframe section by section — front to rear — each surface arriving as real carbon and painted metal with accurate reflections, the wireframe light extinguishing behind them like a fuse.
[8s] The last light line dies at the rear badge; studio lights rise; the physical car sits real and reflective; slow push onto the paint flake.
Global style: dark studio with cyan wireframe accent against warm final lighting, clinical sharpness, 8K detail, cinematic 4K.
10s · 16:9 · Motion: Medium · 24fps
Car 10 — Hangar Door Hero Reveal (finale)
@image is the exact car — full fidelity hero shot. Single shot, 10s, 16:9, no cuts. Photorealistic CGI, epic-scale reveal, volumetric light.
[0s] Inside a vast dark hangar. A massive door begins to grind open; a blade of white morning light cuts across the floor toward camera, dust igniting inside the beam.
[3s] The light blade climbs the car's silhouette from wheels to roofline, revealing it inch by inch — reflections blooming across the paint as the door opens wider. Slow low dolly toward the car.
[7s] Door fully open; the car silhouetted then resolved against the blinding doorway; headlights snap on and it rolls toward camera, tire treads crunching grit.
Global style: high-contrast silhouette-to-reveal lighting, cold daylight against warm interior tungsten, halation, ACES, cinematic 4K, grain.
10s · 16:9 · Motion: Medium · 24fps
04
Prompts · Character Sheet
PASTE CHARACTER PROMPTS
Ten character suit-up, action, and reveal prompts. Each keeps face, hair, and outfit locked via @image while gear assembles or the scene explodes into motion. Paste the one that matches your beat.
Character 1 — Gear-Up Convergence (suit-up)
@image is the exact character — face, hair, and final outfit must match the sheet precisely. Single continuous shot, 10s, 16:9, no cuts. Photorealistic CGI assembly, cloth and hard-surface simulation, blockbuster suit-up energy.
[0s] Dark staging room, single overhead shaft of light. The character stands center in base clothing, eyes closed. Around them, their full gear hangs suspended in exploded formation — jacket open at panel level, boots, gloves, equipment.
[3s] Gear flies inward in choreographed slow motion: boots seat and auto-lace, jacket wraps and seals down the spine, gloves slide on, each arrival with a soft mechanical impact and dust puff.
[7s] Final collar piece locks; the character's eyes open; slow push-in to a low hero angle.
Global style: dark steel grade with warm accent light on connections, volumetric haze, halation, cinematic 4K, film grain.
10s · 16:9 · Motion: High · 24fps with slow-mo beats
Character 2 — Assembly Mid-Sprint
@image is the exact character — identity locked while gear assembles. Single shot, 10s, 16:9, no cuts. Photorealistic CGI, action tracking, physically accurate cloth dynamics.
[0s] Side tracking shot: the character sprints down a dark industrial corridor lit by passing wall strobes, in base layer only.
[3s] Their gear catches up from behind camera piece by piece — jacket sweeping onto their shoulders mid-stride in slow motion, straps cinching, pack seating between shoulder blades — all without breaking stride, fabric snapping in the airflow.
[7s] Fully assembled, they burst through double doors into blinding exterior light; camera punches through with them into the flare.
Global style: cold corridor blues into blown white exit, motion blur on gear arrivals, gritty grade, cinematic 4K, grain.
10s · 16:9 · Motion: Explosive · 24fps
Character 3 — Scanner Rig Reveal
@image is the exact character — preserved through every reveal stage. Single continuous shot, 10s, 16:9, no cuts. Photorealistic CGI, tech-lab aesthetic, SSS skin.
[0s] The character stands on a circular platform in a dark lab; a horizontal ring of light descends from above, and as it passes, it leaves the character's gear assembled behind it — head to toe.
[4s] Camera slowly orbits 90° as the ring completes its pass: below the ring line, full kit rendered in crisp PBR detail; the ring reaches the floor and dissipates in a ripple of light.
[8s] Platform lights rise; the character rolls their shoulders once, gear settling with realistic weight; eyes to lens.
Global style: dark lab with cyan ring accent against neutral key, clinical sharpness, 8K detail, cinematic 4K.
10s · 16:9 · Motion: Medium · 24fps
Character 4 — Strobe Teaser
@image is the exact character — identical face in every flash. Single shot, 10s, 16:9. Photorealistic CGI, hard flash lighting, trailer teaser pacing.
[0s] Total darkness. Strobe one: the character's silhouette, gear pieces frozen mid-flight around them. Black.
[2s] Strobe two: closer — jacket half-seated, dust suspended, face in profile. Black.
[4s] Strobe three: extreme close-up of the eyes, sharp and lit. Black.
[6s] A low light grows from below like an opening hatch; the fully assembled character stands over it, lit from beneath, and slowly raises their head to camera.
Global style: pitch black, high-contrast monochrome flashes with a warm final underlight, halation, cinematic 4K, heavy grain.
10s · 16:9 · Motion: Medium · 24fps, strobe rhythm
Character 5 — Hero Landing
@image is the exact character — full fidelity on impact and rise. Single shot, 10s, 16:9, no cuts. Photorealistic CGI, impact physics, volumetric dust.
[0s] Low wide shot of cracked concrete in an abandoned lot at dusk, rain falling. The character drops into frame from above and lands in a crouch — ground fracturing outward, dust and water ring blasting past camera in slow motion.
[4s] Dust drifts; rain re-enters the vacuum of the impact zone; the character rises slowly from the crouch, water streaming off their shoulders, rim-lit by a flickering floodlight.
[8s] Fully upright; slow dolly in to a low hero angle; a last debris pebble drops from their jacket.
Global style: cold rain-blue grade with warm floodlight rim, halation on rain, motion blur on debris only, cinematic 4K, grain.
10s · 16:9 · Motion: Explosive→Still · 120fps slow-mo impact
Character 6 — Fight Choreography (three-beat)
@image is the exact character — face and outfit locked through all motion. Single shot, 10s, 16:9, no cuts. Photorealistic CGI, precise fight choreography, handheld energy.
[0s] Handheld medium shot, dim warehouse: two masked figures rush the character from left and right.
[2s] First strike — the character sidesteps and drives an elbow into the left attacker, camera jolting with the impact; RAMPS TO SLOW MOTION as sweat and dust scatter.
[5s] SNAPS BACK to speed — second attack: they catch the right attacker's arm, pivot, and slam him into a crate, splinters flying.
[8s] Both attackers down; the character exhales, straightens their jacket, and walks toward camera out of focus.
Global style: gritty desaturated grade, single sodium practical, camera shudders on impacts only, cinematic 4K, heavy grain.
10s · 16:9 · Motion: Explosive · 24fps with ramping
Character 7 — Armory Walk Assembly
@image is the exact character — final look matches sheet exactly. Single continuous shot, 10s, 16:9, no cuts. Photorealistic CGI, steadicam, mechanical assembly choreography.
[0s] Steadicam leads the character walking a long dark armory corridor, racks of equipment lining both walls, overhead lights snapping on ahead of each step.
[3s] As they pass each rack, gear leaves it and assembles onto them mid-stride — belt wrapping and clasping, gloves sliding on, shoulder piece seating with a metallic clunk — every arrival timed to a footstep.
[8s] They reach a massive vault door as the last piece locks; door mechanisms begin to spin; they stop, silhouetted against the door's rim lighting.
Global style: dark industrial with cold overheads and warm gear-connection accents, rhythmic pacing, cinematic 4K, grain.
10s · 16:9 · Motion: High · 24fps
Character 8 — Exploded Portrait Orbit
@image is the exact character — identity absolute at all times. Single continuous shot, 10s, 1:1, no cuts, no zoom. Photorealistic CGI, exploded-view assembly, studio render quality.
[0s] Infinite black studio. The character stands center; their full kit floats in a static exploded shell around their body — every strap, buckle, and layer separated 30cm off-surface, each piece pin-lit.
[3s] Slow 120° orbital arc begins; as the camera passes each side, that side's pieces glide inward and seat in sequence — a wave of assembly chasing the camera around the body.
[8s] Orbit completes front-on as the final chest piece seals; the pin lights die to a single dramatic key on the face.
Global style: black-void editorial, cold speculars with warm final key, 8K fabric and skin detail, cinematic 4K.
10s · 1:1 · Motion: Medium · 24fps
Character 9 — Convoy Run (action reveal)
@image is the exact character — locked through vehicle and stunt action. Single shot, 10s, 16:9, no cuts. Photorealistic CGI, vehicle action, long-lens compression.
[0s] Long-lens shot down a night highway: the character rides standing through the sunroof of a black SUV in a convoy, headlights strobing past, wind tearing at their jacket.
[3s] They climb out onto the roof in slow motion, boots magnetizing to the panel with visible mechanical grip, and stride forward against the wind toward the front edge.
[7s] They leap the gap to the lead truck's container roof, land in a slide, and rise to their feet as both vehicles thunder under an overpass — sodium lights strobing across their face.
Global style: night sodium-and-headlight grade, long-lens compression, motion blur on background only, cinematic 4K, grain.
10s · 16:9 · Motion: Explosive · 24fps
Character 10 — Smoke Wall Finale
@image is the exact character — hero-shot fidelity. Single shot, 10s, 16:9, no cuts, no zoom. Photorealistic CGI, volumetric smoke, epic reveal.
[0s] Static low wide shot: a wall of slow-rolling smoke fills a hangar doorway, backlit hard white from behind — pure silhouette territory.
[3s] A dark figure resolves inside the smoke, walking toward camera; each step sharpens detail — boots first, then gear edges catching rim light, smoke curling off the shoulders.
[7s] The character breaks the smoke line fully lit, stops close to camera, and looks directly into the lens; smoke tendrils drift past behind them.
Global style: blinding white backlight against deep foreground shadow, volumetric density variation, halation, ACES, cinematic 4K, film grain.
10s · 16:9 · Motion: Medium · 24fps
Pro Notes
PUSH IT FURTHER
🔒
Consistency
LET @IMAGE DO THE WORK
Every prompt opens with an @image identity lock. Don't rewrite that line — it's what forces the render to match your exact car design or character face, hair, and outfit across all the motion.
🎬
Pacing
RESPECT THE TIMECODES
The [0s]/[3s]/[7s] beats are tuned for a clean 10-second single shot. Keep them intact so the assembly, action, and reveal land on rhythm instead of blurring together.
📐
Framing
WATCH THE ASPECT RATIO
Most shots are 16:9, but the Exploded Portrait Orbit is built for 1:1. Match Seedance's output ratio to the prompt so your composition doesn't crop the reveal.
⚡
Motion
MATCH MOTION TO SHOT
Explosive prompts like Cargo Drop and Hero Landing rely on slow-mo beats and impact physics — keep the motion setting high so sparks, dust, and debris read as cinematic, not choppy.