Wade Pixels · Vol. 07 · CGI Video Prompt

F1 FERRARI
CGI

A cap tossed onto an empty parking lot transforms into a full-scale photoreal Ferrari F1 car, mechanically assembling itself in front of your eyes. This guide breaks down the exact workflow — film, gather your references, and let Seedance 2.0 do the rest.

Seedance 2.0 Photoreal CGI Image + Video Refs 4 Steps
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Seedance 2.0 Photoreal CGI Ferrari F1 Cap To Car Mechanical Assembly First-Person POV Image + Video Refs Unreal Engine Quality Zero CGI Tells 6 Seconds Seedance 2.0 Photoreal CGI Ferrari F1 Cap To Car Mechanical Assembly First-Person POV Image + Video Refs Unreal Engine Quality Zero CGI Tells 6 Seconds
Overview

THE CONCEPT

This is a photoreal CGI reveal built entirely from references. You film a simple first-person shot of yourself tossing a cap onto the ground in a real location — that's your live-action plate. Then you feed Seedance 2.0 three things: that video, an image of the cap, and an image of the F1 car. The model uses your plate's exact lighting and perspective, then mechanically assembles a full-scale Ferrari F1 car out of the cap, indistinguishable from real automotive cinematography. The whole transformation runs 6 seconds, locked to a first-person POV.

The Workflow

FOUR STEPS

01
Film · The Plate
FILM YOUR LOCATION
Shoot a short first-person POV video in the spot where you want the car to appear — an empty parking lot, a quiet street, a warehouse floor. Hold your phone or camera at eye level, raise a real cap into frame, and toss it forward onto the ground ahead of you with a natural underhand throw. Keep the camera locked forward and steady. This clip is your plate: Seedance reads its real lighting, perspective, and ground surface to make the CGI feel native to the scene.
Pick an open, flat location
Film first-person POV at eye level
Toss the cap forward onto the ground
Keep the camera steady and forward-facing
02
Gather · Reference Images
PICK & DOWNLOAD YOUR DESIGNS
Grab two clean reference images: a clear photo of the cap design you want, and a sharp shot of the F1 car — ideally a front-on or multi-angle studio render so every detail reads (livery colors, sponsor decals, wings, halo, wheels). The more detailed and high-resolution these references are, the more accurately Seedance reproduces them 1:1 in the final shot.
Download a clean cap design image
Download a sharp F1 car image
Prefer front-on / multi-angle car shots
Use the highest resolution you can find
03
Generate · Seedance 2.0
UPLOAD & PASTE THE PROMPT
Open your preferred platform with Seedance 2.0 access. Upload all three references — your filmed clip (Video 1), the cap photo (Image 1), and the F1 car photo (Image 2) — then paste the full prompt below exactly as written. It maps each reference precisely and locks the lighting to your plate, so keep it intact for the cleanest, most photoreal result.
What To Upload
Video 1
Your filmed first-person clip from Step 1 — the cap toss in your chosen location. This is the live-action plate.
Image 1
The cap design reference. The prompt reproduces its colors, logo placement, stitching, and brim curvature 1:1.
Image 2
The F1 car reference. Every livery color, sponsor decal, wing, halo, and wheel is matched across angles.
Seedance 2.0 Prompt — Full Brief
OPENING HOOK: First-person POV — two human hands enter frame from below holding a baseball cap (exact design from image 2: same colors, logo placement, stitching, and brim curvature as reference). The person tosses the cap forward with a natural, casual underhand throw onto the empty parking lot asphalt ahead. The cap travels in a clean realistic arc, lands flat on the ground roughly 6–8 meters in front of the camera, bounces once subtly, and settles. The instant the cap settles on the asphalt, it cleanly separates into its assembled components and a full-scale Formula 1 car mechanically assembles itself directly above and around the cap's resting position (exact livery, sponsor decals, sidepod shape, halo, front wing, and rear wing matching image 3 across every angle). The assembled F1 car settles onto the asphalt facing the camera directly, front-nose pointed at the viewer. Camera: Locked first-person POV (eye-level, approximately 1.7m height), handheld micro-stabilization (very subtle organic sway, not shaky-cam). Camera stays fixed forward through the entire shot. Slight forward push of 0.5 meters during the assembly to add weight to the reveal. Lens: 35mm full-frame equivalent, f/4 aperture for deep focus, natural lens characteristics. Subtle motion blur only on the cap during its throw. 24fps cinematic. Render Style: Photorealistic CGI — Unreal Engine 5 / Octane Render quality with full Physically Based Rendering (PBR) workflow. Ray-traced reflections and global illumination only. No stylization, no glow effects, no emissive particles, no heat-shimmer drama. The shot must look like a real F1 car composited into a real parking lot — indistinguishable from live-action automotive cinematography. Lighting: Match the existing parking lot lighting from image 1 exactly. Natural overcast daylight (~5600K), soft top-down ambient with mild directional key from upper-left. Soft contact shadows beneath the hands, the cap on the ground, and the forming car. Lighting on the assembly is consistent and unchanged from the environment — the parts are lit by the same ambient light as the parking lot, no internal glow, no warm tint. Final settled car: clean accurate reflections of the parking lot environment on the carbon fiber and glossy livery. Ground-bounce light tints the underside of the chassis cool gray. Subject: Two photoreal human hands (natural skin tone, visible knuckle creases, faint veining, micro pores, slight specular sheen from skin oils). Cap: exact 1:1 reproduction of image 2 — preserve every design element, brand mark, stitching pattern, fabric texture (cotton twill with visible weave), undervisor color, embroidery thread height, and shape curvature. F1 car: exact 1:1 reproduction of the multi-angle reference in image 3 — same livery colors, sponsor decal placements, nose cone shape, front wing element count, sidepod sculpting, airbox/halo geometry, rear wing endplates, tire branding (Pirelli sidewall typography), wheel rim design, suspension geometry, mirrors, and steering wheel visible through the cockpit aperture. Tires: standard racing slick compound, neutral matte rubber appearance. Materials: Hands — human skin with subsurface scattering, micro-texture detail. Cap — cotton twill weave with anisotropic fabric sheen, raised embroidery threads catching light, satin undervisor with soft specularity, slightly broken-in brim showing fabric memory. F1 Car bodywork — clear-coated automotive paint over carbon fiber weave (visible 2x2 twill carbon pattern beneath the gloss in unpainted areas), high-gloss specular sharpness, accurate Fresnel falloff. Carbon fiber exposed sections: 2x2 twill weave with deep clear-coat. Halo: matte black anodized titanium. Tires: deep matte rubber with diffuse scatter, Pirelli logo in clean white print. Wheels: forged magnesium alloy, brushed metallic finish with center-locking nut detail. Front and rear wing elements: carbon-fiber laminate with visible layering edges. Side mirrors: reflective black glass. Brake discs visible through wheel spokes: drilled carbon-ceramic, neutral dark gray (no glow, not heated). Animation: - 0.0s–0.4s: Hands rise into frame holding the cap firmly. Natural relaxed grip. - 0.4s–0.9s: Natural casual underhand throw — arms extend forward in a smooth, unhurried motion, cap leaves fingertips with a realistic gentle rotational spin. The throw looks like someone tossing a hat onto a bed or table — relaxed, not athletic, not theatrical. - 0.9s–1.4s: Cap travels in a clean realistic arc through the air toward the parking lot ground ahead, slight tumble in flight, gradually descending under gravity. Camera holds steady, tracking nothing — cap moves naturally through the locked frame. - 1.4s–1.6s: Cap lands flat on the asphalt 6–8 meters ahead, makes a small natural bounce, and settles. Tiny puff of real-world dust on impact. - 1.6s–1.8s: TRIGGER MOMENT — the cap on the ground cleanly separates into its assembled components (fabric panels, embroidery, brim segments split apart and expand outward), transitioning into discrete F1 car parts (chassis panels, suspension arms, tires, wings, halo, wheels) appearing in formation directly above and around the cap's position. No glow, no particles, no sparkle — just clean mechanical decomposition into recognizable hard-surface components. - 1.8s–5.0s: MECHANICAL ASSEMBLY SEQUENCE — parts move into place with engineered choreography. Chassis monocoque forms first (carbon tub lowering into position over the cap). Front and rear suspension arms swing into place and bolt to the chassis. Wheels rotate in from four directions and lock onto hubs with hex-nut rotation. Sidepods slide in laterally and seal against the chassis. Engine cover and airbox settle from above. Front wing assembles element-by-element (mainplane, then flaps, then endplates). Rear wing settles last with a clean mechanical motion. Halo lowers onto the cockpit and locks in. Livery decals and sponsor logos already present on panels as they arrive (not animated in). - 5.0s–6.0s: Car fully assembled, settling onto its suspension with a realistic 2cm sag as weight transfers to the tires. Small natural dust puff at the moment the full weight lands. The F1 car sits dead-center frame, completely still, front nose pointed directly at camera, perfectly square to the POV. The cap is no longer visible — fully consumed by the assembly. Details: Accurate reflections of the parking lot environment visible on the car's glossy paint and visor surfaces. Tire contact patches flatten realistically against the asphalt with proper deformation. The halo casts a subtle accurate shadow across the cockpit. Brake calipers visible through the front wheel spokes showing manufacturer branding. Every panel gap and seam tight and production-accurate. Cap-on-ground moment: realistic flat lay on asphalt with natural fabric folds and a soft contact shadow before the transition begins. Particle Effects: NONE other than two small realistic dust puffs — one when the cap impacts the asphalt, one when the assembled car's weight settles onto its tires. Both should look like natural physics, not VFX. The decomposition and reassembly is purely mechanical — discrete hard-surface parts moving through space with realistic motion blur. Atmospheric Effects: NONE. Match the parking lot ambient air exactly as it appears in image 1. No fog, no haze, no heat distortion, no volumetric effects. Color Palette: Driven by the cap (image 2) and car livery (image 3) — preserve those exact brand colors throughout. Parking lot environment: neutral gray asphalt, beige/concrete walls (matching image 1 plate). Sky/ambient: overcast cool white. No color grading drama, no warm cinematic tint. Final image reads as natural daylight automotive photography. Duration: 6 seconds. Composition: Strict center-frame symmetry — hands enter from bottom-center, cap throws along the camera's forward Z-axis, lands centered on the asphalt ahead, assembly happens dead-center above the cap's landing position, final F1 car lands perfectly centered with its front nose aligned to the lens. Quality Emphasis: This must look like real-world high-end automotive cinematography — Mercedes-AMG Petronas, Ferrari, or McLaren factory-shoot tier production. Every reflection physically accurate, every panel gap precise, every decal pixel-perfect to the reference. The throw must feel natural and unrehearsed, not stylized or cinematic. The viewer should not be able to tell whether this is CGI or a real car driven into the lot. Zero CGI tells, zero floaty geometry, zero stylized post-effects.
Open a platform with Seedance 2.0
Upload Video 1, Image 1 & Image 2
Paste the full prompt unchanged
Match references to image/video slots
04
Generate · The Reveal
GENERATE & ENJOY :)
Hit generate and let Seedance 2.0 do the work. It reads the lighting and perspective from your plate, reproduces the cap and car exactly from your references, and mechanically assembles the full Ferrari F1 car out of the tossed cap — a clean, photoreal 6-second reveal. Generate a couple of variations, pick the strongest one, and that's your shot. Enjoy :)
The Result
CAP → FERRARI F1
A photoreal 6-second CGI reveal generated from a single filmed plate plus two reference images. Watch it loop in the hero video at the top of this page.
Replay The Hero
Generate the video
Render a few variations
Pick the cleanest result
Export and share
Pro Tips

PUSH IT FURTHER

🎥
Plate Quality
SHOOT A CLEAN PLATE
The whole illusion rides on your footage. Film in even, natural light with a steady forward-facing camera and plenty of empty ground ahead for the car to land. Avoid harsh shadows, busy backgrounds, or shaky movement — the cleaner and more neutral your plate, the more seamlessly the CGI car blends into it.
🏎️
Reference Detail
USE SHARP CAR REFS
Seedance reproduces exactly what it can see. A crisp, high-resolution, front-on or multi-angle car image gives it the livery, decals, wings, and wheel detail it needs to nail a 1:1 match. Blurry or low-res references lead to soft, inaccurate liveries — so always grab the best image you can find.
💡
Match The Light
KEEP LIGHTING CONSISTENT
The prompt tells the model to match your plate's lighting exactly — no glow, no warm tint, no VFX drama. That restraint is what sells realism. If your result looks too "CGI," it's usually because the lighting drifted; re-emphasize "match the plate lighting, no internal glow" and regenerate.
🔁
Iterate
GENERATE A FEW PASSES
Photoreal assembly shots are tricky — run several generations and cherry-pick the cleanest one. Watch for floaty geometry, soft decals, or an unnatural throw. The prompt is tuned to minimize all three, but a couple of passes almost always gives you one standout take worth keeping.